A New Treatise on Chess: Containing the Rudiments of the Game Explained on Scientific Principles, with the Best Methods of Playing the Most Brilliant Openings and Difficult Ends of Games, Including Numerous Original Positions, and a Selection of Fifty New Chess Problems

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Sherwood, Gilbert, & Piper, 1833 - Всего страниц: 160
 

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Стр. 90 - WHITE. BLACK. 1. P. to K's 4th. 1. P. to K's 4th. 2. P. to K. B's 4th. 2. P. takes P. 3. K. Kt. to B's 3d.
Стр. iii - A new Treatise on Chess; containing the rudiments of the game, explained on scientific principles; with the best methods of playing the most brilliant Openings and difficult Ends of games; including numerous original positions, and a Selection of Fifty new Chess Problems.
Стр. 62 - WHITE. BLACK. 1. KP two sq. 1. KP two sq. 2. KBP two sq. 2. P. takes P.
Стр. 108 - ... K. Bp. 3rd sq. 3 K. Kt. P. two squares 4 KB to QB 4th square 4 K. Kt. P. one square 5 Castles 5 K. Kt. P. takes Kt. 7. THE BISHOP'S GAMBIT is a difficult but interesting game, and differs from the foregoing gambits on the third move : — WHITE. BLACK. 1 KP two squares 1 The same 2 KBP two squares 2 P. takes P. 3 KB to QB fourth sq. 3 Q. checks. 8. THE SALVIO GAMBIT is a variation from the king's gambit, and is thus played : — WHITE. BLACK. 1 KP two squares 1 KP two squares 2 KBP two squares...
Стр. 37 - B's 4th 5. K. Kt. to his 5th. 5. K. Kt. to K's 3d.(bestJ 6 Kt. takes K. B's P. 6. Kt. takes Kt. 7. B. takes Kt. (ch.) 7. K. takes B. 8. Q. to K. R's 5th (ch.) 8. P. to K.
Стр. 37 - Kt. takes K. B's P. 6. Kt. takes Kt. 7. B. takes Kt. (ch.) 7. K. takes B. 8. Q. to K. R's 5th (ch.) 8. P. to K. Kt's 3d 9.
Стр. 19 - ... check, or if the rook with which he endeavours to castle, has been moved. If, however, a player castle in any of these cases, it is at his antagonist's option to allow the move to remain, or the pieces to be replaced, or insist upon his playing his king or rook. A piece cannot be taken when castling. A player giving the odds of the rook may castle on that side, as if the rook were on the board. 16. If a player touch a piece or pawn, which he cannot move without leaving his king in check, his...
Стр. 66 - SECOND GAME. WHITE. BLACK. 1. KP two sq. 1. The same. 2. KBP two sq. 2. P. takes P. 3. K. Kt. to B. third sq.
Стр. 74 - If instead he play 9. K. Kt. to B's 3rd, you may regain the advantage ; for instance, — 9. K. Kt. to B's 3rd. 10. Castles. 10. Q. Kt. to B's 3rd. 11. P. to K's 5th. 11. P. takes P. '.if 11. K. Kt. to Q's 2nd, you answer with 12. QB to K. Kt.'s 5(h.) 12. QB takes P. 12. Kt. takes B. 13. P. takes Kt. 13. QB to K. Kt.'s 5th.
Стр. 46 - B's 3rd. 5. B. to Q. R's 4th. 6. Castles. 6. P. to Q's 3rd. 7. P. to Q's 4th. . 7. P. takes P. 8. P. takes P. 8. B. to Q. Kt.'s 3rd.

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