Writing Interactive Fiction with Twine

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Que Publishing, 25 апр. 2016 г. - Всего страниц: 432

Writing Interactive Fiction with Twine: Play Inside a Story


If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path.


The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer.


You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create!


  • Get familiar with the popular Twine scripting program
  • Learn how to design puzzles
  • Build your own role-playing game with stat systems
  • Maintain an inventory of objects
  • Learn game design and writing basics
  • Change the look of your story using CSS and HTML
  • Discover where you can upload your finished games and find players
 

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Содержание

Foreword
Introduction
Getting Started with Twine
Navigating Twine Menus
Using Choice to Create Agency
Getting Started with Twine
Creating a Vivid Setting
Using Choice to Create Agency
Combat and Consequences in RolePlaying
Battling Monsters
Adding a New Font
Changing the Game Appearance
Changing the Text Appearance
Getting Rid of Whitespace
Setting Up the PreStory Central Story
Adding Images in a New Format

Designing Puzzles
Changing the Game Appearance in Harlowe
Building Objects with Variables
Building Conditional Statements
Creating a Vivid Setting CHAPTER 4 Designing Puzzles
Understanding
Building Objects with Variables
Exploring Interactive Fiction Genres
Understanding Story
Delving into Genres
Constructing Believable Characters
Exploring Interactive Fiction Genres
Maintaining an Inventory
Building a Basic Array
Achieving Proper Pacing
Foreshadowing Important Clues
Constructing Believable Characters
Dropping Direct Clues
Maintaining an Inventory
Achieving Proper Pacing CHAPTER 11 Foreshadowing Important Clues CHAPTER 12 Making a RolePlaying Game CHAPTER 13 Combat and Con...
Making a RolePlaying Game
Establishing Class
Establishing Traits
Using the button radiobutton
Using the textarea and textbox Macros
Working with Narrative Voice
Communicating with NonPlayer Characters
Balancing Pacing and Action
Defining Goals and Assigning Purpose
Saving Your Game
Setting Up the PreStory Central Story and Post Story
Managing Expectations
Keeping Players Engaged
Developing a Strong Player Character CHAPTER 19 Balancing Pacing and Action
Checking Your Inventory
Knowing Your Audience
Keeping Players Engaged
Show Dont Tell
Telling Not Showing
Keeping Players Engaged
Changing the Game Appearance in SugarCube
Developing a Strong Player Character
Finishing Up and Clicking Publish
Testing Your Game
Finishing Up and Clicking Publish Index

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Об авторе (2016)

Melissa Ford is the author of numerous works of fiction and nonfiction. She has been a huge interactive fiction fan since 1982, when her dad gave her a copy of Zork to help her become a better speller. She is the blogging and social media editor at BlogHer, a contributor at GeekDad, and the Twine mentor at her local computer club. She is also the author of the award-winning blog Stirrup Queens. She earned her MFA from University of Massachusetts–Amherst.

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