Monkey Game Development: Beginner's GuidePackt Publishing Ltd, 1 янв. 2012 г. - Всего страниц: 402 The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere. No game development or programming experience is required. |
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Air Dogs Android background screen ball bitmap font BlitzMax bombs canvas Chain Reaction game close the method collision checks collision detection CometCrusher comets Const crate CreateLayers creating data structure default layer detailing display Endif Return eng.CreateLayer engine class explosion fantomEngine Field finalizing the OnCreate folder foraction function game background game class game developer game layer game mode game objects game score gameMode gmMenu gmPlay high score list highscore HTML5 implementing info text objects InMobi launchers load LoadSounds loop menu screen method called MobFox modifying modules Monkey OnCreate event OnCreate method OnObjectTransition OnUpdate event OnUpdate method parameter play player plane player ship position render Return 0 End Return True End rocket RocketCommander script sound effects spawning speed sprite sheet StartNewGame method target thegame tile map Timefor action timerId title screen transition update events update process wewill Whatjust happened Xbox XCODE project