Unreal Engine: Game Development from A to Z

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Packt Publishing Ltd, 31 авг. 2016 г. - Всего страниц: 837

Develop fantastic games and solve common development problems with Unreal Engine 4

About This BookInvestigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your gamesConstruct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own.Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own gamesLearn to use Unreal 4 by making a first person puzzle game, Blockmania, for Android.Who This Book Is For

This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended.

What You Will LearnExplore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game levelGet clued up about working with Slate, Unreal's UI solution through the UMG EditorPut together your own content and materials to build cutscenes and learn how to light scenes effectivelyGet tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushesExplore the ways to package your game for Android Devices and porting it to the Google PlaystoreKnow inside out about creating materials, and applying them to assets for better performanceUnderstand the differences between BSP and static meshes to make objects interactiveIn Detail

Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms.

The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine's core concepts, it's time that you dive into the field of game development.

In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more. You will start by building out levels for your game, followed by recipes to help you create environments, place meshes, and implement your characters. By the end of this module, you will see how to create a health bar and main menu, and then get your game ready to be deployed and published.The final step is to create your very own game that will keep mobile users hooked.

This is what you'll be learning in our third module, Learning Unreal Engine Android Game Development,Once you get the hang of things, you will start developing our game, wherein you will graduate from movement and character control to AI and spawning. Once you've created your application, you will learn how to port and publish your game to the Google Play Store.

With this course, you will be inspired to come up with your own great ideas for your future game development projects.

Style and approach

A practical collection of bestselling Packt titles, this Learning Path aims to help you skill up with Unreal Engine by curating some of our best titles into an essential, sequential collection.

 

Избранные страницы

Содержание

An Overview of Unreal Engine
3
Creating Your First Level
23
Game Objects More and Move
61
Material and Light
99
Animation and AI
141
A Particle System and Sound
191
Terrain and Cinematics
217
Module 2
245
Blueprint Scripting Level Effects
417
C++ Programming Gameplay
461
User Interface
501
Publishing and Deployment
533
Module 3
547
Getting Started with Unreal 4
549
Launching Unreal Engine 4
569
Building the Game First Steps
593

Getting Acquainted with the UE4 Interface
247
Level Design Building Out Levels or Greyboxing
263
Creating Quality Interior Environments
295
Building the Great Outdoors Exterior Environments
317
Lights Camera Action Cinematics
347
Lighting and Shadows
367
Art Pipeline Working with Materials
389
Using Actors Classes and Volumes
651
Scripting with Blueprints
677
Using Unreal Matinee
721
Finishing Packaging and Publishing the Game
749
What Next?
805
Bibliography
817
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Об авторе (2016)

Joanna Lee has more than 8 years of experience in game development. She has designed and programmed various video games. She first started working with Unreal's game engine in 2005 and is very excited to be able to author a book about the newest Unreal Engine 4. She has also worked with many other engines as well as reviewed books and videos on Cry Engine 4.

John P. Doran is a technical game designer who has been creating games for over 10 years. He has worked on an assortment of games in teams comprising of just himself to over 70 students, mod, and professional projects. He previously worked at LucasArts on Star Wars 1313 as a game design intern. He later graduated from DigiPen Institute of Technology in Redmond, WA, with a BSc in game design.He is currently working as a designer in DigiPen's research and development branch in Singapore. He is also the lead instructor of DigiPen-Ubisoft Campus Game Programming Program, instructing graduate level students in an intensive, advanced- level game programming curriculum. In addition to that, he also teaches and assists students on various subjects and gives lectures on C#, C++, Unreal, Unity, game design, and more. He is also the author of Building an FPS Game with Unity, Unity Game Development Blueprints, Getting Started with UDK, UDK Game Development, and Mastering UDK Game Development, and has co-authored UDK iOS Game Development Beginner's Guide, all by Packt Publishing. You can find more about him on his website, http://johnpdoran.com.

Nitish Misra wanted a career in the game industry ever since he was a child. In late 2014, he was one step closer to realizing that dream after he completed his BA (Hons) in game design and production management from Abertay University. He is currently working in a start-up based in New Delhi, designing games on mobiles and working toward breaking into the game industry. His areas of interest include concept development, systems design, and level design. With 3 plus years of experience in Unreal Development Kit, Unreal Engine 4 was the most logical go-to option for him, and he has been using it for the past 1 year, experimenting with the various features offered by UE4, to see what can be achieved using it.

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