Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing"O'Reilly Media, Inc.", 18 мар. 2019 г. - Всего страниц: 372 Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers:
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Содержание
Part I Design and Art Across Digital Realities | 1 |
Part II How eXtended Reality Is Changing Digital Art | 45 |
Part III Hardware SLAM Tracking | 75 |
Part IV Creating CrossPlatform Augmented Reality and Virtual Reality | 131 |
Data Visualization and Artificial Intelligence in Spatial Computing | 189 |
Part VI Use Cases in Embodied Reality | 253 |
Afterword | 321 |
323 | |
About the Authors | 341 |
Colophon | 344 |
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Creating Augmented and Virtual Realities: Theory and Practice for Next ... Erin Pangilinan,Steve Lukas,Vasanth Mohan Ограниченный просмотр - 2019 |
Creating Augmented and Virtual Realities: Theory and Practice for Next ... Erin Pangilinan,Steve Lukas,Vasanth Mohan Недоступно для просмотра - 2019 |