Absolute App Inventor 2: Android Programming for All

Лицевая обложка
Amerkashi - Всего страниц: 100

This book will show you how to build apps with little or even no programming skills! 

It will show you how to use drag-and-drop visual programming for designing and building fully functional mobile apps for Android using MIT (Massachusetts Institute of Technology) App Inventor 2.

Absolute App Inventor 2 book will take you beyond basic tutorials and will cover concepts that will help you to become a better mobile App Inventor. 

If you are new to programming or App Inventor, then this book will show you how to properly start-off designing and developing mobile apps and will then gradually take you through understanding more advanced concepts. If you have already used App Inventor, use this book to learn about optimization, DRY principle, design patterns and concepts that will teach you how to design & develop apps that will run more efficiently and to learn about concepts that have not been covered in other App Inventor books.

The book covers good programming designs using DRY (Don’t Repeat Yourself) Principle by using App Inventor Procedures. The book also covers how to use proper abstraction and produce much cleaner code through use of App Inventor Advanced “Any Component”. 

 

Отзывы - Написать отзыв

Не удалось найти ни одного отзыва.

Избранные страницы

Содержание

Preface
10
Design Editor Design app layout
15
Why should you use App Inventor?
16
Design Editor
19
WiFi Connection Live Testing
20
Components and Properties
22
Blocks Characteristics
23
Blocks and Event Handlers
24
Connecting blocks to make cat meow
33
Figure 19Talking Cat App
34
Accelerometer sensor to detect shaking
35
Uploading project source code aia into App Inventor
36
Chapter 3
38
Loading Project
39
Changing component layout
40
Figure 26Dancing Cat Animation
42

Figure 10 Builtin function blocks
25
Chapter 2
26
Scan QR Code to download companion from Play Store
27
Starting Live Testing
28
Palette Viewer Components Properties
29
Renaming Components
30
Block Editor
32
Image Looping Flow
43
Figure 29 Using Math blocks
44
Chapter 4
51
Chapter 5
60
Chapter 6
79
Debugging
96
Авторские права

Часто встречающиеся слова и выражения

Библиографические данные