Man Vs. Machine: Challenging Human Supremacy at Chess
Man vs. Machine Technology continues to advance at a rapid pace. It may sound quaint today, but not so long ago, computers battled humans for supremacy at the game of chess. The challenge of building a computer program capable of defeating the best of human-kind at chess was one of the original grand challenges of the fledgling field of artificial intelligence. On one side were dedicated scientists and hobbyists who invested decades of effort developing the software and hardware technology; on the other side were incredibly talented humans with only their determination and preparation to withstand the onslaught of technology. The man versus machine battle in chess is a landmark in the history of technology. There are numerous books that document the technical aspects of this epic story. The human side is not often told. Few chess players are inclined to write about their man-machine encounters, other than annotating the games played. This book brings the two sides together. It tells the stories of many of the key scientists and chess players that participated in a 50-year research project to advance the understanding of computing technology. “Grandmaster Karsten Müller and Professor Jonathan Schaeffer have managed to describe the fascinating history of the unequal fight of man against machine in an entertaining and instructive way. It evoked pleasant and not so pleasant memories of my own fights against the monsters. I hope that their work gives you as much pleasure as it has given me.” – From the Foreword by Vladimir Kramnik, 14th World Chess Champion
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algorithm analysis anti-computer artificial intelligence attack Bent Larsen better Bilbao Black BLUE’S Bronstein Bxc3 bxc4 bxc6 Bxf3 calculated chances Chess Championship chess knowledge chess machine chess players chess program chess-playing ChessBase chip computer chess computer’s counterplay course CRAY BLITZ cxd4 cxd5 David Levy DEEP BLUE team DEEP FRITZ DEEP JUNIOR DEEP THOUGHT defeat draw dxc4 dxe4 endgame evaluation function event exchange exd4 exd5 exhibition match Feng-hsiung Hsu Friedel Garry Kasparov gives White Grandmaster Greenblatt gxf6 hardware HITECH human player HYDRA idea initiative Joel Benjamin KAISSA Karpov Karsten Müller king King’s kingside knight Kramnik Larsen loses MACHACK master mate move Nbd7 Nxd5 Nxe4 opening book opponent pawn pieces play chess Ponomariov position problem queen queenside result Richard Greenblatt rook sacrifice score Sicilian Defense strategy strong tactical tournament Vladimir Vladimir Kramnik weak World Champion World Championship World Chess Champion