Writing Interactive Fiction with TwineQue Publishing, 25 апр. 2016 г. - Всего страниц: 432 Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path. The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer. You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create!
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Содержание
Using Choice to Create Agency | |
Getting Started with Twine | |
Using the Fan Story Shape | |
Using Choice to Create Agency | |
Designing Puzzles | |
Constructing Believable Characters | |
Maintaining an Inventory | |
Achieving Proper Pacing CHAPTER 11 Foreshadowing Important Clues CHAPTER 12 Making a RolePlaying Game CHAPTER 13 Combat and Con... | |
Making a RolePlaying Game | |
Combat and Consequences in RolePlaying Games | |
Changing the Text Appearance | |
Adding Images in a New Format | |
Changing the Game Appearance in Harlowe CHAPTER 16 Adding Images in a New Format | |
Building Objects with Variables | |
Building Conditional Statements | |
Creating a Vivid Setting CHAPTER 4 Designing Puzzles | |
Understanding Story | |
Building Objects with Variables | |
Exploring Interactive Fiction Genres | |
Understanding Story | |
Constructing Believable Characters | |
Exploring Interactive Fiction Genres | |
Maintaining an Inventory | |
Building a Basic Array | |
Achieving Proper Pacing | |
Utilizing Setter Links | |
Designing the PostStory | |
Developing a Strong Player Character | |
Balancing Pacing and Action | |
Balancing Pacing and Action | |
Saving Your Game | |
Setting Up the PreStory Central Story and PostStory | |
Keeping Players Engaged | |
Changing the Game Appearance in SugarCube | |
Keeping Players Engaged | |
Developing a Strong Player Character | |
Finishing Up and Clicking Publish | |
Testing Your Game | |
Show Dont Tell | |