Writing Interactive Fiction with Twine

Передняя обложка
Que Publishing, 25 апр. 2016 г. - Всего страниц: 432

Writing Interactive Fiction with Twine: Play Inside a Story


If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path.


The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer.


You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create!


  • Get familiar with the popular Twine scripting program
  • Learn how to design puzzles
  • Build your own role-playing game with stat systems
  • Maintain an inventory of objects
  • Learn game design and writing basics
  • Change the look of your story using CSS and HTML
  • Discover where you can upload your finished games and find players
 

Содержание

Foreword
Introduction
Getting Started with Twine
Using Choice to Create Agency
Getting Started with Twine
Using the Fan Story Shape
Using Choice to Create Agency
Designing Puzzles
Constructing Believable Characters
Maintaining an Inventory
Achieving Proper Pacing CHAPTER 11 Foreshadowing Important Clues CHAPTER 12 Making a RolePlaying Game CHAPTER 13 Combat and Con...
Making a RolePlaying Game
Combat and Consequences in RolePlaying Games
Changing the Text Appearance
Adding Images in a New Format
Changing the Game Appearance in Harlowe CHAPTER 16 Adding Images in a New Format

Building Objects with Variables
Building Conditional Statements
Creating a Vivid Setting CHAPTER 4 Designing Puzzles
Understanding Story
Building Objects with Variables
Exploring Interactive Fiction Genres
Understanding Story
Constructing Believable Characters
Exploring Interactive Fiction Genres
Maintaining an Inventory
Building a Basic Array
Achieving Proper Pacing
Utilizing Setter Links
Designing the PostStory
Developing a Strong Player Character
Balancing Pacing and Action
Balancing Pacing and Action
Saving Your Game
Setting Up the PreStory Central Story and PostStory
Keeping Players Engaged
Changing the Game Appearance in SugarCube
Keeping Players Engaged
Developing a Strong Player Character
Finishing Up and Clicking Publish
Testing Your Game
Show Dont Tell

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Об авторе (2016)

Melissa Ford is the author of numerous works of fiction and nonfiction. She has been a huge interactive fiction fan since 1982, when her dad gave her a copy of Zork to help her become a better speller. She is the blogging and social media editor at BlogHer, a contributor at GeekDad, and the Twine mentor at her local computer club. She is also the author of the award-winning blog Stirrup Queens. She earned her MFA from University of Massachusetts–Amherst.

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