Game Scripting MasteryPremier Press, 2003 - Всего страниц: 1228 As a game programmer, you realize the importance of creating stunningly realistic characters and captivating plots— players should lose themselves in your game. You also understand the attraction of modding, and recognize the need to design a game that allows players to reshape it to fit their own vision. So how do you create a game that is all things to all people? Through scripting—creating a custom-designed language. This comprehensive book contains everything you need to know in order to easily script and control your in-game entities and environments, as well as how to give players the ability to write mods and extensions. With a foreword by legendary game designer John Romero, Game Scripting Mastery is the serious game programmer's one-stop guide to scripting. |
Содержание
CONTENTS flT fl CaLHNCe | |
The Basics 785 | |
INTRODUCTION | |
Авторские права | |
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_Main _RetVal array assembly language basic block break bytes cCurrChar chapter char character Check out Figure command compiler theory constant create data type declaration define demo error example execution flag func function calls g_Scripts game engine GetNextToken global variables Here's high-level host API call host API function host application I-code iCurrCharlndex identifier implementation initial instruction stream integer interface Iteration iThreadlndex jump lexeme lexer lexical analyzer line label line of code linked list loaded loop machine code malloc module node NULL opcode operand operand type operator output Param parameters parser parsing player pLuaState pointer preprocessor printf pstrString Python return value scripting system simple slice source code source file specific stack frame stack index stored strcpy string literal string table strlen structure switch syntax things thread tion virtual machine void whitespace write XASM XtremeScript compiler XVM assembly